class_name = "CPlane"
object_name = "B-25D"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS] // TODO
x= -0.25, 0.25
y= -0.2, 0.07
z= -0.28, 0.28
[END]

[OPEN_COCKPIT_LIMITS] // TODO
x= -0.25, 0.25
y= -0.2, 0.07
z= -0.28, 0.28
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/B25Draf/B25Draf.mgm",true,true
//VisualImage=1,"graphics/planes/B25Draf/B25Draf-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/B25Draf_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/B25Draf_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=473 //"IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"
EnabledDecals=true	//      ,    
//KeepNetworkImages=true

CollisionBody="graphics/planes/B25Draf/B25Draf_Phys.col"
HitBody="graphics/planes/B25Draf/B25Draf.col"
ExtrudeCollisions=true	//Protection against fast objects collision skip

SoundScript="LuaScripts/Sound/Planes/B25Draf.cfg"
HidePeriodAfterExplosion = 3.0

DropsArg=100
HumidityArg=101

[propAnimationData]
	//  -    ,   (  )!

	blurdTimeVisibility = 0.0285 //   

	blurRPM = 150.0, 250.0, 550.0, 550.0 //     ,     -   ,   -   

	frameRate = 60.0    //    
	peakRange = 100.0   //    ""   ,      
	minMeanSpeed = 0.15 //  ""    

	speedTimeCoefficient = 0.05         //         
	meanPropRotationSpeedScale = 0.25   //   ""  
	meanSpinnerRotationSpeedScale = 3.5 //   ""   
[end]

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0000, 2, 00435, 0.5, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0000, 3, 00437, 0.5, "smooth_wrap",  0.2, "" //   

//       
Script="LuaScripts\ObjectScripts\Planes\Airplane.sc"
[CountryArg=70]
	CountryVal=101,0.1
	CountryVal=102,0.3
	CountryVal=-1,0.5
[end]
[AlterBot]			//CustomNum, CountryID, fromYYYYMMDD, tillYYYYMMDD, SeasonsList"sp su au wi", BotConfig. Fist match will be choosen.
	AlterBotConfig = -1, 103, -1, -1, "", "LuaScripts/WorldObjects/Bots/BotPilot_B25D_USA43.txt"
	AlterBotConfig = -1, 101, -1, -1, "wi", "LuaScripts/WorldObjects/Bots/BotPilot_B25D_RUSwi.txt"
	AlterBotConfig = -1, 101, -1, 19430228, "", "LuaScripts/WorldObjects/Bots/BotPilot_B25D_RUS42.txt"
	AlterBotConfig = -1, 101, -1, -1, "", "LuaScripts/WorldObjects/Bots/BotPilot_B25D_RUS43.txt"
[end]

[attach=0]
	position= 2.98, 0.16, -0.36
	object = "LuaScripts/WorldObjects/Bots/BotPilot_B25D_RAF43.txt"
[end]

[attach=1]
	position= 6.0573, -0.063, 0.0
	object = "LuaScripts/WorldObjects/Planes/Turrets/B25Draf_T1.txt"
[end]

[attach=2]
	position= -3.9845, 1.1465, 0.00
	rotation= 0, 180, 0
	object = "LuaScripts/WorldObjects/Planes/Turrets/B25Draf_T2.txt"
[end]

[attach=3]
	position= -3.0872, -0.895, 0.00
	rotation= 0, 180, 0
	object = "LuaScripts/WorldObjects/Planes/Turrets/B25Draf_T3.txt"
[end]

[attach=4]
	position= 3.013, 0.335, 0.376
	object = "LuaScripts/WorldObjects/Planes/Turrets/B25Draf_P2.txt"
[end]

[attach=5] 
	position= 0.389, 0.651, -0.652
	rotation= 0, 0, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=6]
	position= 5.6807, -0.3587, 0.0053
	object = "LuaScripts/WorldObjects/Planes/Sights/BombSightPe2.txt"
[end]

[attach=7]
	position= 5.6807, -0.3587, 0.0053
	object = "LuaScripts/WorldObjects/Planes/Sights/BombSightVizirPe2.txt"
[end]

[attach=8]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\B25Draf.txt"

ToggleUserAI=true	//     

BannerAttachID=-1
CustomPhotoArg=55

CockpitSafetyRate = 0.35 //impact accelerations affect on bot treshold multiplifier (default is =1.0)

SeatBackAngle = 19.0

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.7  // TODO

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_B_25_D"

InitialSpeedInAir = 320.0   //,      , 200...700 /

BombDoorPeriod0=2,15,3,true

Gun_Coord0= 6.211, -0.126, 0.428
Deviation0= 3, 2, 0.9, 0.02, 0.1
ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

FTCoord=0.17,0.055,0  // TODO

FlarePos= 4.639, 0.483, -0.583
FlareDir= 0.389, 0.651, -0.652

FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

GunsightPosition = 3.231,0.931,-0.369

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

 	[AdditionalElement]	//   -     -  ,  
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = -0.026, 0.401, -3.177
		Mass = 74.534
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   -     -  ,  
		AttachToPart = "^1_EngCowl_Rgt_0"
		Position = -0.026, 0.401, 3.177
		Mass = 74.534
		CxaS = 0.0
	[end]
        
	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.791, 0.009, 0.090 //  ..   - -2
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 482.835 //   - -2    +      
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 371.451, 8603.016, 8897.424, -263.543, 254.411, -2.234 //    - -2     ,     ()
		CarriageCxaS = 0.00 //           - -2
		CarriageDragPosition = 6.211, -0.126, 0.428 //        - -2    B-25D
		DefaultGunPosition = 6.211, -0.126, 0.428 //     - -2    B-25D
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0" //   - -2         B-25D
		AmmunitionPosition = 3.63, -0.55, -0.15 //  ..   - -2    B-25D
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 1 // Light Arg 60230
		DrawAnimationArgIdx = 0, 9070	//     
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]
[end]

//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=0
	AnimationVal=0.0
	name="0-M250-AP-400"
	GunAmmunition0=0
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=1]
	WeaponModes=0
	AnimationVal=0.0
	name="0-M250-AP-400 + GPB500-8"
	GunAmmunition0=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Bomb4=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Bomb5=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Bomb6=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Bomb7=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=2]
	WeaponModes=0
	AnimationVal=0.0
	name="0-M250-AP-400 + MC1000-4"
	GunAmmunition0=0
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC1000.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC1000.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC1000.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC1000.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=3]
	WeaponModes=0
	AnimationVal=0.0
	name="0-M250-AP-400 + MC1000-2 + GPB500-4"
	GunAmmunition0=0
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC1000.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC1000.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Bomb4=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Bomb5=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=4]
	WeaponModes=0
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=-1
	PrimaryAimingGun=4
[end]

[Ammunition=5]
	WeaponModes=0
	AnimationVal=0.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=40, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=6]
	WeaponModes=0
	AnimationVal=0.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=41, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=42, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=7]
	WeaponModes=0
	AnimationVal=0.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=43, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=8]
	WeaponModes=0
	AnimationVal=0.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=44, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=45, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=9]
	WeaponModes=0
	AnimationVal=0.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=46, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=10]
	WeaponModes=0
	AnimationVal=0.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=47, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=48, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=11]
	WeaponModes=0
	AnimationVal=0.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=49, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=12]
	WeaponModes=0
	AnimationVal=0.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=50, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=51, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=13]
	WeaponModes=0
	AnimationVal=0.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=52, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=14]
	WeaponModes=0
	AnimationVal=0.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=53, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=54, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=15]
	WeaponModes=0
	AnimationVal=0.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=55, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=16]
	WeaponModes=0
	AnimationVal=0.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=56, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=57, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 200x2   12.799
	ExpendableMass = 30.000
	ResidualMass = 4
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=200
	RoundsInMagazine=200
	ReservedMagazines=1
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

//    8 GPB500  

[attach=20]
	position= -0.518, -0.638, 0.384
	rotation= 0, 0, 0
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=21]
	position= -0.518, -0.638, -0.384
	rotation= 0, 0, 0
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=22]
	position= -0.518, -0.295, 0.384
	rotation= 0, 0, 0
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=23]
	position= -0.518, -0.295, -0.384
	rotation= 0, 0, 0
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=24]
	position= -0.518, 0.046, 0.384
	rotation= 0, 0, 0
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=25]
	position= -0.518, 0.046, -0.384
	rotation= 0, 0, 0
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=26]
	position= -0.518, 0.389, 0.384
	rotation= 0, 0, 0
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=27]
	position= -0.518, 0.389, -0.384
	rotation= 0, 0, 0
	convex = "^1_Fuse_Ctl_0"
[end]

//    4 GPB1000  

[attach=30]
	position= -0.518, -0.346, 0.307
	rotation= 0, 0, 0
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=31]
	position= -0.518, -0.346, -0.307
	rotation= 0, 0, 0
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=32]
	position= -0.518, 0.254, 0.307
	rotation= 0, 0, 0
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=33]
	position= -0.518, 0.254, -0.307
	rotation= 0, 0, 0
	convex = "^1_Fuse_Ctl_0"
[end]


//   

[attach=40]
	position= -9.261, -0.126, 0.0
	convex = "^1_Fuse_Ctl_16"
	rotation= 0.0, 0.0, -14.0
[end]
[attach=41]
	position= -0.371, 0.406, -9.650
	convex = "^1_WingL_Out_0"
	rotation= 0, 0, 0
[end]
[attach=42]
	position= -0.371, 0.406, 9.650
	convex = "^1_WingR_Out_0"
	rotation= 0, 0, 0
[end]

//  8  GPB500  

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.178, 0.0
	Rotation = -45
	AttachPos = -0.518, -0.638, 0.384
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.178, 0.0
	Rotation = 45
	AttachPos = -0.518, -0.638, -0.384
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.178, 0.0
	Rotation = -45
	AttachPos = -0.518, -0.295, 0.384
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.178, 0.0
	Rotation = 45
	AttachPos = -0.518, -0.295, -0.384
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.455, 0.0
	Rotation = -45
	AttachPos = -0.518, 0.046, 0.384
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.455, 0.0
	Rotation = 45
	AttachPos = -0.518, 0.046, -0.384
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=6]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.455, 0.0
	Rotation = -45
	AttachPos = -0.518, 0.389, 0.384
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=7]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_GPB500.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.455, 0.0
	Rotation = 45
	AttachPos = -0.518, 0.389, -0.384
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]

//  4  GPB1000  

[BombHolder=8]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.178, 0.0
	Rotation = -45
	AttachPos = -0.518, -0.346, 0.307
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=9]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.178, 0.0
	Rotation = 45
	AttachPos = -0.518, -0.346, -0.307
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=10]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.455, 0.0
	Rotation = -45
	AttachPos = -0.518, 0.254, 0.307
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=11]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.455, 0.0
	Rotation = 45
	AttachPos = -0.518, 0.254, -0.307
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]


//  
[BombHolder=40]
	AttachIdx = 40
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -9.261, -0.126, 0.0
	Convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=41]
	AttachIdx = 41
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.371, 0.406, -9.650
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=42]
	AttachIdx = 42
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.371, 0.406, 9.650
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=43]
	AttachIdx = 40
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -9.261, -0.126, 0.0
	Convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=44]
	AttachIdx = 41
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.371, 0.406, -9.650
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=45]
	AttachIdx = 42
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.371, 0.406, 9.650
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=46]
	AttachIdx = 40
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -9.261, -0.126, 0.0
	Convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=47]
	AttachIdx = 41
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.371, 0.406, -9.650
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=48]
	AttachIdx = 42
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.371, 0.406, 9.650
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=49]
	AttachIdx = 40
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -9.261, -0.126, 0.0
	Convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=50]
	AttachIdx = 41
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.371, 0.406, -9.650
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=51]
	AttachIdx = 42
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.371, 0.406, 9.650
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=52]
	AttachIdx = 40
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -9.261, -0.126, 0.0
	Convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=53]
	AttachIdx = 41
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.371, 0.406, -9.650
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=54]
	AttachIdx = 42
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.371, 0.406, 9.650
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=55]
	AttachIdx = 40
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -9.261, -0.126, 0.0
	Convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=56]
	AttachIdx = 41
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.371, 0.406, -9.650
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=57]
	AttachIdx = 42
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.371, 0.406, 9.650
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

FuelTankExplosionFastAndHigh="LuaScripts/WorldObjects/explosions/Detonation/FuelTankBomber.txt"
FuelTankExplosionSlowOrLow="LuaScripts/WorldObjects/explosions/Detonation/FuelTankGndBomber.txt"

//   

//

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=10.4

[Entrance]
	EntrancePos= 2.05,-0.63,0.0
	EntranceRot= 0,0,0
	JumpDir= 0,-6,1
[end]

//    // TODO
SectorLimits  = -180.0, -175.0,  -5.0, +90.0
SectorLimits  = -175.0, -165.0, -20.0, +90.0
SectorLimits  = -165.0, -130.0, -40.0, +90.0
SectorLimits  = -130.0, -110.0, -30.0, +90.0
SectorLimits  = -110.0,  -98.0, -15.0, +90.0
SectorLimits  =  -98.0,  -50.0, -43.0, +90.0
SectorLimits  =  -50.0,  -25.0, -30.0, +90.0
SectorLimits  =  -25.0,   -6.0, -20.0, +90.0
SectorLimits  =   -6.0,   +6.0,  -6.0, +90.0
SectorLimits  =   +6.0,  +25.0, -20.0, +90.0
SectorLimits =   +25.0,  +50.0, -30.0, +90.0
SectorLimits =   +50.0,  +98.0, -43.0, +90.0
SectorLimits =   +98.0, +110.0, -15.0, +90.0
SectorLimits =  +110.0, +130.0, -30.0, +90.0
SectorLimits =  +130.0, +165.0, -40.0, +90.0
SectorLimits =  +165.0, +175.0, -20.0, +90.0
SectorLimits =  +175.0, +180.0,  -5.0, +90.0

//AIRPLANE DAMAGE

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^1_Fuse_Ctl_8", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_12", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_16", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[RUDDER=1]
		Link = 0, 0, "^1_Stab_L_0", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_1", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Lft_0", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[RUDDER=2]
		Link = 0, 0, "^1_Stab_R_0", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_1", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^1_Fuse_Ctl_8", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_12", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_16", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[ELEVATOR=1]
		Link = 0, 0, "^1_Stab_L_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_1", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[ELEVATOR=2]
		Link = 0, 0, "^1_Stab_R_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_1", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Rgt_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON=1]
		Link = 0, 0, "^1_WingL_Cntr_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[AILERON=2]
		Link = 0, 0, "^1_WingR_Cntr_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Mdl_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[AILERON_TRIM=0]
		Link = 0, 0, "^1_WingL_Cntr_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Cntr_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_WingL_In_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_WingR_In_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Mdl_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
	[END]
[END] // CONTROL_SYSTEM_DM


[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

[PlanePartProtection]
	PartName = "~eng02"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=12
	ArmorBack=8
	ArmorTop=0
	ArmorBottom=2
	ArmorRight=2
	ArmorLeft=2
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=12
	ArmorBack=12
	ArmorTop=0
	ArmorBottom=2
	ArmorRight=2
	ArmorLeft=2
[end]

energyloss="",true,0.23,1000 //     , true -       -,       ,        

//Engine Group

energyloss="~eng01",true,5.0,20000  //   
energyloss="~eng02",true,5.0,20000  //   

energyloss="Eng0_Blade1",true,2.5,1000 //  0  
energyloss="Eng0_Blade2",true,2.5,1000 //  1  
energyloss="Eng0_Blade3",true,2.5,1000 //  2  

energyloss="Eng1_Blade1",true,2.5,1000 //  0  
energyloss="Eng1_Blade2",true,2.5,1000 //  1  
energyloss="Eng1_Blade3",true,2.5,1000 //  2  

energyloss="~ftank01",true,0.7,10000 //  
energyloss="~ftank02",true,0.7,10000 //  
energyloss="~ftank03",true,0.7,10000 //  
energyloss="~ftank04",true,0.7,10000 //  
energyloss="~ftank05",true,0.7,10000 //  
energyloss="~ftank06",true,0.7,10000 //  
energyloss="~ftank07",true,0.7,10000 //  
energyloss="~ftank08",true,0.7,10000 //  
energyloss="~ftank09",true,0.7,10000 //  
energyloss="~ftank10",true,0.7,10000 //  

energyloss="~otank01",true,0.7,20000 //  
energyloss="~otank02",true,0.7,20000 //  

energyloss="~ocooler01",true,0.7,10000 //  
energyloss="~ocooler02",true,0.7,10000 //  
energyloss="~ocooler03",true,0.7,10000 //  
energyloss="~ocooler04",true,0.7,10000 //  

//Armor

energyloss="~armor01",false,12.0,1
energyloss="~armor02",false,12.0,1
energyloss="~armor03",false,12.0,1
energyloss="~armor04",false,12.0,1 
energyloss="~armor05",false,12.0,1 
energyloss="~armor06",false,12.0,1
energyloss="~armor07",false,12.0,1
energyloss="~armor08",false,12.0,1

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="GearL_0",true,4.0,1 //  
energyloss="GearL_1",true,4.0,1 //  

energyloss="WheelR_0",true,4.0,1 // 
energyloss="GearR_0",true,4.0,1 //  
energyloss="GearR_1",true,4.0,1 //  

energyloss="WheelC_0",true,4.0,1 // 
energyloss="GearC_0",true,4.0,1 //   
energyloss="GearC_1",true,4.0,1 //   

//Armament Group

energyloss="~gun01_ammo",true,0.7,20000 //  .50
energyloss="~gun02_ammo",true,0.7,20000 //  .50
energyloss="~gun03_ammo",true,0.7,20000 //  
energyloss="~gun04_ammo",true,0.7,20000 //  
energyloss="~gun05_ammo",true,0.7,20000 //  
energyloss="~gun06_ammo",true,0.7,20000 //  
energyloss="~gun07_ammo",true,0.7,20000 //  
energyloss="~gun08_ammo",true,0.7,20000 //  
energyloss="~gun01",true,4.0,1 //
energyloss="~gun02",true,4.0,1 //
energyloss="~gun03",true,4.0,1 //
energyloss="~gun04",true,4.0,1 //
energyloss="~gun05",true,4.0,1 //
energyloss="~gun06",true,4.0,1 //


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 


/////   

min_CAS=180
max_CAS=540

DangerAoA = 16.3                            // -   
CriticalAoA = 18.3							//   
Maxny = 3.67								// - 
DangerV = 547.0								//    
MaxGearV = 320.0							// -     
MaxFlapV = 272.0							// -     
TakeOffV = 195.0							//   
ClimbV = 155.0								//      (  !)
DescendV = 130.0							//     (  !)
minV = 190.0								// -  
minVDeltaFlaps = 25.0						//    ,   
IsTakeOffFlaps = true						//     
IsLeftPedal = false							//     (true - , false - )
OilMaxTemperature = 95.0					// -    
CylinderHeadMaxTemperature = 220.0		    // -     
